Blog
Guides, tips and lists for your next break.

Skyhook Tips: How to Get the Perfect Release
How a perfect release in Skyhook differs from a good one, why waiting one swing always works, what a streak is worth, and the perfect window, anchors and streak target for all twelve climbs.

Coyote Time and Input Buffering: The Invisible Help in Good Controls
Two small timing windows fix the two ways a human press misses a game's exact frame. What coyote time and input buffering are, the real values in Trap Castle, Gravibot, Lost Corridors and Rondo, and the forgiveness that isn't about time at all.

Gravibot Guide: All 7 Sectors, and How to Get 3 Stars
Gravibot can't jump, only flip gravity. What each of the seven sectors adds, the two hidden timings that make flips forgiving, and where the par time for every room comes from.

Input Lag Explained: Why Some Games Feel Instant and Others Feel Heavy
People notice tap delay at about 69 ms on average, yet a smaller delay can still push a timing-game press out of a perfect window. Where the milliseconds go between finger and frame, and how the SalutGames games handle each step.

Trap Castle Guide: How to Read a Room Before It Kills You
Every trap in Trap Castle has a tell that shows before it fires. The tells, the lying signs, wing-by-wing notes and the opening against each of the four bosses, all taken from the game's own hints.

One-Button Games: A Short History of the Simplest Control in Gaming
In 1975 Atari gave each of six players a single button and a horse to jump. Five moments in the history of one-button games, plus how long a perfect press lasts in the SalutGames one-button games, read from their code.

Why Browser Games Lose Your Progress (and How to Keep It)
A browser game back at level 1 has rarely lost its save to a bug. Where SalutGames saves live, the seven things that hide or erase them, from private windows to Safari's seven-day rule, and the habits that keep a save safe.

Lost Corridors Guide: Light, Sparks and the Five Worlds
Lumi glides at 5.2 tiles a second and the light drains 1 point a second. Every tip here comes from those two numbers, with notes for all five worlds and the chases.

How Fast Do SalutGames Games Load? Real Load Times for Every Game
Thirteen games, three cold loads each, on a normal and a deliberately slow connection. Median first frame: 0.77 seconds. Lightest game: 90 KB.
