Custom games, built and launched.
For businesses and founders: a fixed price and timeline before we start, a playable prototype in 24 hours, then a new build every day until the launch on web, Android and iOS.
From idea to launch
Every project runs the same way, so you always know what happens next.
- 1 · within 3 hours
Reply
Tell us your idea. We reply fast, always within three hours, with questions or a first thought.
- 2 · day 1
Roadmap
A game plan, the feature list, a fixed price and a timeline. No surprises later.
- 3 · 24 hours
Prototype
A first playable version on your own phone, so we check the idea is fun before the big work.
- 4 · every day
Daily builds
A new version every day, shaped by your feedback. You watch your game grow.
- 5 · on the agreed date
Launch
Web version live and the app submitted to Google Play and the App Store, under your accounts.
Games we've built
Every one made by us, and live right now. Hover or tap an icon to see it play.
One Tap Hero
Boss rush · One button
Designed, built and published by SalutGames. This is the quality your game gets.
Your game, your business
You own the game
Once the project is paid, the game, its code and the rights are yours.
Published on your accounts
Google Play, the App Store and your website, under your name. We handle the submission.
Ready to sell
As a paid app, with in-app purchases or with ads. All the revenue goes to you.
What a project costs
One clear starting price, and a fixed total agreed before we start.
One complete casual game, like the ones above, on web, Android and iOS.
- Game plan, feature list, fixed price and timeline on day one
- A playable prototype in 24 hours
- A new build every day, shaped by your feedback
- Design, art, sound and code, all made by us
- Web, Android and iOS from one game
- Ads or in-app purchases, if you want to sell it
- Submission to Google Play and the App Store, under your accounts
- The full source code and the rights
Priced in the roadmap on day one, so the total is fixed before we start.
- Online features: multiplayer, player accounts, cloud saves
- More levels, modes or content than the agreed plan
- 3D games and custom 3D art
- Updates and support after the launch
- Store accounts, paid to Google ($25 once) and Apple ($99 a year)
Bigger games are planned in milestones, each with its own fixed price.
Questions
How much does a game cost?
Projects start at $1,500 for a complete casual game on web, Android and iOS; bigger games cost more. Every project gets a fixed price on day one, together with the roadmap, so you know exactly what you pay before we start.
How long does it take?
You play a first prototype 24 hours after the roadmap, then get a new build every day. The full timeline depends on the game and is fixed in the roadmap on day one, together with the price. Bigger games are planned in milestones.
Who owns the game?
You do. Once the project is paid, the game, its code and the rights are yours.
Where is the game published?
Under your own Google Play and App Store accounts, and the web version on your site or hosting. We handle the submission for you.
Can I sell my game?
Yes: as a paid app, with in-app purchases or with ads. We build in the model you choose, and all the revenue goes to you.
What do you need from me?
Your idea, even a few sentences, and quick feedback on the daily builds. We take care of the design, art, code, sound and publishing.
How fast do you reply?
Always within three hours.
Ready to build your game?
Projects from $1,500. We reply within 3 hours.
